![]() ![]() It's unclear exactly what the cat will do next, or what it will find outside the city. That being said, earlier on in the game, the cat did manage to work with robots to a certain extent even when B-12 was in prison. However, now that B-12 has died and the cat no longer has its sci-fi jacket/drone combo, the cat will not be able to talk with or understand any of the robots or people that it might meet. ![]() When the player loses control, the cat simply walks off. The cat is now free to explore nature, free from the confines of the city. With the player still controlling them, the cat walks along an overgrown grassy area and up a big flight of stairs. Having worked with B-12 to override the Control Room, our feline hero leaves the walled city through a big metal door that is now open. In the very final moment of Stray's ending, the main cat character succeeds in escaping the city. ![]() It's a big improvement to the robots' post-apocalyptic quality of life, making the Stray ending a happy one for sure (unless you're a Zurk). We see loads of them splatter, but it's unclear if any Zurks survived - we wouldn't be surprised if they did, though, considering that some of them lived in the sewers (where the sunlight may not have reached).įor the robots and any other beings still living in the city, however, the death of so many Zurks will allow them to live their lives with a lot less fear. It seems that sunlight has the same effect, with vast numbers of Zurks dying at the ending of Stray. You might remember that, earlier in the game, you helped Doc make a light-based gun that could kill Zurks. But for the Zurks (those scarily adorable blobs of trash-eating bacteria gone bad), the opening of the city spells certain death. For the robots, this is played as a positive outcome. In the cut-scene that plays when the city is opened, you see various characters from earlier chapters stepping into the sunlight for the first time. ![]()
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